Tutorial: MatCaps in Unreal Engine 4 To generate matcap UV coordinates, we use the following formula: $latex \begin{pmatrix} u \\ v \end{pmatrix} = \begin{pmatrix} \frac{\vec{R_x}}{\frac{3}{4} \sqrt{\vec{R_x}^{2}… Mathematics, SFX, Shaders, Technical Art, Texturing, Tutorials, UE4

Dynamic UE4 Grass Realtime Shader For the last few months, I have been phasing Unreal Engine 4 into some of my projects. I was pleasantly… Nature, Physically-Based Rendering, Shaders, Technical Art, Terrain, UE4

17th Century French Flintlock Pistol (WIP) Update (10/08/14): I have started a thread over at Polycount: http://www.polycount.com/forum/showthread.php?t=138342 I have been very busy recently with several professional and personal… Physically-Based Rendering, Props, Texturing, UE4