Dynamic UE4 Grass Realtime Shader For the last few months, I have been phasing Unreal Engine 4 into some of my projects. I was pleasantly… Nature, Physically-Based Rendering, Shaders, Technical Art, Terrain, UE4
Digital Spring Cleaning Living in one of the greener parts of London, I suddenly find myself engulfed in an ocean of floral life.… Nature, Terrain, Texturing
Himalayan Valley: Initial Tonemapping The below screenshots demonstrate the fake global illumination method I mentioned in my last post. The diffusely convolved cubemaps have… Nature, Shaders, Technical Art, UDK
Himalayan Valley: Atmosphere and Lens Effects In a conscious effort to update this blog more often, I bring to you, a quick glimpse into my Himalayan… Nature, SFX, Shaders, Technical Art, UDK
More Terrain Textures Here are three terrain textures I made today. I have found an effective workflow is to bake-out a height map… Nature, Terrain, Texturing
Advanced Day/Night Procedural Sky System I’ve been working on a lot of various things recently, which I will post-up soon. For the time being, here… Nature, Shaders, Technical Art, UDK