Old Rocket Engine ― PBR asset I made for my latest project (Marmoset Toolbag).
Old Rocket Engine ― Middle image depicts base texture prior to receiving extra detail in Substance Painter (ZBrush).
Procedural Temple Floor Texture Set ― Designed to modulate between 'light damage' & 'heavy damage' versions using height maps.
Procedural Temple Floor Texture Set ― Demonstration of end result. No repeat patterns or seams exist due to height modulation contributing to texture blending.
Stylised anisotropic highlight shader (UE4).
Queens Horror Project ― Screenshot of environment created for second year group project. I implemented all assets in UDK (incl: materials, decals, etc) & created 33% of 3D models.
Indian Tata Lorry I was inspired to model during my Internship at Ubisoft Pune.
Vector Displacement Material ― UE4 wave material capable of deforming a plane into any shape using vector displacement maps. Animated maps will produce animated geometry.