Flintlock Marmoset Render B

Prototype spaceship designs (Mental Ray). Left-most design was implimented in the final game.

Flintlock Marmoset Render B

Social area featuring holodeck table with VFX shaders & particles (Unity).

Flintlock Marmoset Render B

Students playing the game & providing feedback for user-centred design approach (Doha, Qatar).

Flintlock Marmoset Render B

Prototype character designs (ZBrush).

Flintlock Marmoset Render B

Texture sheets demonstrating stylised visual design of environment.

Flintlock Marmoset Render B

Quick concept sketch illustrating future add-on features for the game.

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Professional Work (Imperial College London)
Workflow: ZBrush (Character Sculpts & Polypaint) ➞ xNormal ➞ Photoshop (Texturing & Facial Feature Decals) ➞ Shader Forge (Node Editor) ➞ Unity Engine
Context: Developed over several months during employment at Imperial College London.
Engine: Unity 4.5
Platform: iOS (iPad), Unity Web Player
This is a 3D social game world being used in a weight-loss programme aimed at young children. The brief called for an engaging spaceship environment within which the children could interact.

The aim was to provide the children with an online platform for interacting with peers on the weight-loss program. An adult facilitating each session has admin controls and can focus the dialogue on weight-loss goals. A reward system (with mini-games) is included to incentivize the children’s participation and adoption of healthy lifestyles.