Prototype spaceship designs (Mental Ray). Left-most design was implimented in the final game.
Social area featuring holodeck table with VFX shaders & particles (Unity).
Students playing the game & providing feedback for user-centred design approach (Doha, Qatar).
Prototype character designs (ZBrush).
Texture sheets demonstrating stylised visual design of environment.
Quick concept sketch illustrating future add-on features for the game.