Flintlock Marmoset Render B

Drenched mud PBR material.

Flintlock Marmoset Render B

Moss PBR material.

Flintlock Marmoset Render B

Pebble PBR material.

Flintlock Marmoset Render B

Stone & dry mud PBR material.

Flintlock Marmoset Render B

Grass PBR material.

Flintlock Marmoset Render B

Close-up of grass PBR material.

Flintlock Marmoset Render B

Sand & mud textures made for Far Cry Classic (CryENGINE 1).

Flintlock Marmoset Render B

Old, dying pine tree (Marmoset Toolbag).

Flintlock Marmoset Turntable Video

Turntable video showcasing various natural textures & models I have made.

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Personal Work
Workflow: ZBrush (Initial Sculpting) ➞ 3DS Max (Physics Simulation) ➞ ZBrush (Detail & Polypaint) ➞ xNormal ➞ Photoshop ➞ CryENGINE 1 / Marmoset Toolbag 2 / Unreal Engine 4
These are an assortment of natural textures I have made.

They are PBR based (apart from the two Ubisoft textures), and possess albedo, roughness, specular, normal and height maps. The height maps enable the textures to be displaced (for extra detail) and blended together using height-based modulation.