Configuring Visual Studio for Maya API This is a brief guide for configuring Visual Studio to build 32 and 64-bit Maya plugins. In Visual Studio, create… C++, Maya, Maya API, Plug-ins, Programming, Shaders, Technical Art, Tutorials, Visual Studio

Tutorial: MatCaps in Unreal Engine 4 To generate matcap UV coordinates, we use the following formula: $latex \begin{pmatrix} u \\ v \end{pmatrix} = \begin{pmatrix} \frac{\vec{R_x}}{\frac{3}{4} \sqrt{\vec{R_x}^{2}… Mathematics, SFX, Shaders, Technical Art, Texturing, Tutorials, UE4

The Mandelbrot Set (MAXScript Fractal) I decided to learn MAXScript by implementing the Mandelbrot set in 3DS Max. I was amazed by how easy a… 3DS Max, Fractals, Mathematics, MAXScript, Programming, Technical Art

Dynamic UE4 Grass Realtime Shader For the last few months, I have been phasing Unreal Engine 4 into some of my projects. I was pleasantly… Nature, Physically-Based Rendering, Shaders, Technical Art, Terrain, UE4

Orbital Period Calculator (C++) Being a tad obsessed with space, I have created a calculator for approximating orbital periods of satellites in our solar… C++, Physics, Programming, Space

17th Century Flintlock (Finished Asset) Update (22/01/15): Marmoset Co were kind enough to feature my work as ‘Toolbag Video of the Day’ over on their company… Physically-Based Rendering, Props, Texturing